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AI Insights · Timothy · October 2022

Top 5 Third Person Games in Nigeria, Q3 2022

Explore the performance metrics of the top 5 third person games on a unified platform in Nigeria during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Nigeria, Q3 2022

In the third quarter of 2022, the top five third person games on a unified platform in Nigeria showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the popularity and financial success of these games.

Free Fire: 7th Anniversary saw fluctuations in its weekly revenue, starting at around $5.1K in late June and peaking at $5.7K in mid-August before settling at $3.8K by the end of September. Weekly downloads for the game ranged between 7.4K and 10K, with a noticeable spike to 10K in the week of September 19. The game maintained a strong weekly active user base, growing steadily from approximately 42.3K in late June to 50K by the end of September.

PUBG MOBILE experienced varied revenue trends, starting at $2.3K in late June and reaching up to $3.8K in early August, before ending the quarter at around $2K. Weekly downloads showed consistent figures, fluctuating between 3K and 5.1K. The game's weekly active users remained robust, hovering around 225K to 247K throughout the quarter, although there was a slight decline to 231K by the end of September.

Tennis Clash:Sports Stars Game demonstrated moderate revenue performance, with weekly earnings ranging from $370 to $768. The game saw its highest downloads in mid-July with 6.3K, while weekly active users peaked at 33.3K in early September, before slightly declining to approximately 29.8K by the quarter's end.

Apex Legends Mobile had a relatively modest revenue performance, peaking at $1.2K in mid-July and generally staying below $700 for the rest of the quarter. Weekly downloads were highest in early August with 1.5K, but saw a decline to 566 by the end of September. The game’s weekly active users decreased gradually from 6.3K in late June to 4.4K by the end of the quarter.

Genshin Impact: Natlan Launch showed a mixed revenue trend, peaking at $844 in mid-July and fluctuating around $200-$580 for most of the quarter. The game’s weekly downloads were relatively low, peaking at 1.1K in late August. However, it maintained a steady number of active users, ending the quarter with approximately 7.1K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022